<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-7768335379860628304</id><updated>2009-10-16T18:51:39.081-07:00</updated><title type='text'>MadWorld Wii</title><subtitle type='html'>MadWorld Wii video game from Platinum Games.
Game trailers, screenshots, movies, artwork and news on this violent brutal bloody gore fest of a game - MadWorld Wii</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://madworldwii.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7768335379860628304/posts/default'/><link rel='alternate' type='text/html' href='http://madworldwii.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Watcher of the Watchers</name><uri>http://www.blogger.com/profile/07742926363655775798</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7768335379860628304.post-8951237793698430974</id><published>2008-06-23T07:26:00.001-07:00</published><updated>2008-06-23T07:26:40.933-07:00</updated><title type='text'>A Clockwork Orange meets MadWorld Wii</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;MadWorld Wii - A game for the children of A Clockwork  Orange.&lt;/span&gt;&lt;br /&gt;&lt;div style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Are you ready for a bit of the old ultra violence.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;This is  Alex's of A Clockwork Orange, dream made reality, pure ultra  violence.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt;  &lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_oY-qt-Ztt68/SEdcAK1B8yI/AAAAAAAAACs/-t25xTO4x28/s1600-h/subway-a-clockwork-orange-image.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_oY-qt-Ztt68/SEdcAK1B8yI/AAAAAAAAACs/-t25xTO4x28/s200/subway-a-clockwork-orange-image.jpg" alt="" id="BLOGGER_PHOTO_ID_5208232652053803810" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Madworld Wii is your droog.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;Like A Clockwork &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Orange one wanders the streets at night,  looking for where the beef is going down, and does the beef go do&lt;/span&gt;&lt;span style="font-size:100%;"&gt;wn, as in the  leaked video clip we see our merry protagonist, performing a chop shop special  with his chainsaw hand &lt;/span&gt;&lt;span style="font-size:100%;"&gt;attachment thingy wingy, sending fountains of the old red aqua, the old vino de life spurting forth into the crisp cool night in a fountain of celebration of all things bad and that. Who is the protagonist, the devilish one, the creator of so much merriment of all things macabre, the name of this dear fellow is Jack, is that a pse&lt;/span&gt;&lt;span style="font-size:100%;"&gt;udonym for knave or servant, who does  Jack indeed serve if that is his title, what is the master that this rouge&lt;/span&gt;&lt;span style="font-size:100%;"&gt; acts for, the name Jack can also mean rouge, like the Victorian Jack the ripper, and Jack sure does rip, in one scene we see him pull a heart from the chest of a man, perhaps Jack is not so bad, he has heart, if at least it isn't his own. In another scene of gratuitous mind rape of violence&lt;/span&gt;&lt;span style="font-size:100%;"&gt; we see him plunge a sign though a mans head, extreme ultra violence, a sign of the times perhaps. Not a scene for the faint of heart, no its a jo&lt;/span&gt;&lt;span style="font-size:100%;"&gt;b for sadists, delighters in the devilish and macabre, luminaries of life cut short, strings cut and the puppets of the theatre of horror are retired back to their box, but don't worry, these actors can survive longer than the opening night, but only in a re run, forced to play their roles in the game of death at your fair hands. I love being in control, don't you.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;That's the look, that's the look. The look of love -  ABC.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Hey, what's black and&lt;/span&gt;&lt;span style="font-size:100%;"&gt; white and red all over, a news paper you say, a sun burnt zebra perhaps? No its Madworld Wii silly willy, Its Sin City on steroids, all Frank Millerfied and that. Black and white visuals, just like the comic books, its mad I tells ye.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_oY-qt-Ztt68/SEdZfv7__QI/AAAAAAAAACE/TA14FlGyOEc/s1600-h/madworld_large_7.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_oY-qt-Ztt68/SEdZfv7__QI/AAAAAAAAACE/TA14FlGyOEc/s200/madworld_large_7.jpg" alt="" id="BLOGGER_PHOTO_ID_5208229896056208642" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_oY-qt-Ztt68/SEdZsUM5KxI/AAAAAAAAACM/SOK4XPfwb5w/s1600-h/madworld_large_8.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_oY-qt-Ztt68/SEdZsUM5KxI/AAAAAAAAACM/SOK4XPfwb5w/s200/madworld_large_8.jpg" alt="" id="BLOGGER_PHOTO_ID_5208230111949171474" border="0" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Here's some gubbi&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ns from some Japanese designer who worked on  it , this has come o&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ut of his mouth box, onto the page here and into &lt;/span&gt;&lt;span style="font-size:100%;"&gt;your head  box to ponder about.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;"MadWorld Wii is made up of two concepts," says Nishikawa of Platinum Games. "The first key concept within Mad World is the stark black and white graphics. This is to further emphasize the violence, as represented by the stark red blood. The other key concept is that we didn't want to create a game that was depraved or perverse, but rather, featured comical, over-the-top violence so that anyone could enjoy it."&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Right, now he's shut his cake hole we can get back to me, lets talk about the film, the leaked clip, its not really leaked, game biz folks send out early footage, call it leaked, so you get all excited, the promise of the forbidden, creates a stir in your little minds, makes you do a little bit of toilet in your pants with excitement. Its also good for covering any rough edges, in case you say nay and no, we are not amused, hey man, its leaked early footage, not our normal high standard professionaro quality sex wee inducing stuff, cool it daddio, we accept no blame for its calness and general lowness in the dobbyness my brothers. Its how they cover themselves, but of course my fellow droogs would know that, we are fellows of a feather, and we stick together, we know a right good horror show from the baddiwad plain guff.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Those Japanese folks go on a little more, warning some  pontificating mind box pan-handle chepooka coming up.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Ready for it.&lt;br /&gt;Brace your selves.&lt;br /&gt;Right here it  comes.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Nishikawa. "The game is not just about killing people. We're looking to create the most interesting and unique gameplay experience that we can. One of the key elements i&lt;/span&gt;&lt;span style="font-size:100%;"&gt;n the game is an entity called the Death Watch and within that context, we're trying to create the most interesting rule structure so while you're going around beating the hell out of people, you're also fitting in with the game world itself." He can't just bring up this 'Death Watch' and leave it at that. We press him for more on the subject and he pauses for a half minute as he tries to explain it. "It's difficult for me to explain without going into a lot of depth about the game itself. But a very simple analogy is to compare Death Watch to a baseball game and the key player is Jack, and the actions that he makes fall within the realm of this sport activity. So there are people watching and there's a scoring sy&lt;/span&gt;&lt;span style="font-size:100%;"&gt;stem involved." We ask, like the movie  Running Man? "Something similar to that, yes."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Sounds intellectual doesn't it folks, Is intellectual the same as pretentious distractions from the obvious, me thinks so, you have to disguise it more, so the words sound all choodessny to the low brains and they switch off and hand over there sensibilities to the high brains and all their fancy talk and that, like this clever stuff, I've nicked from Wiki.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;The aestheticization of violence in high culture art or mass media is the depiction of violence in what Indiana University film studies professor Margaret Bruder calls a "stylistically&lt;/span&gt;&lt;span style="font-size:100%;"&gt; excessive", "significant and sustained way." When violence is depicted in this fashion in films, television shows, and other media, Bruder argues that audience members are able to connect references from the "play of images and signs" to artworks, genre conventions, cultural symbols, or concepts.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;So in a sentence this game is violence, revel in guns, gore and explosions, and exploiting your poor little minds, welcome to the 21st century baby, its the age of shocks and horrors, the age of manufactured crisis. Should we be worried about this, is Madworld Wii bad for our mindy winds.&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Plato said that "What goes on in the theater, in your home, in your fantasy life, are connected" to what you do in real life. He's right, I think if I play this game Im going to turn into a mass homicidal killer, Ooh Alex my droog, we become one in mind and spirit. Bring on the Ludovico Technique, I need treatment.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;A Clockwork MadWorld Wii Summary time&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_oY-qt-Ztt68/SEdd1tqBJMI/AAAAAAAAAC0/-SO94VzbgrE/s1600-h/ClockworkMadness.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp0.blogger.com/_oY-qt-Ztt68/SEdd1tqBJMI/AAAAAAAAAC0/-SO94VzbgrE/s200/ClockworkMadness.jpg" alt="" id="BLOGGER_PHOTO_ID_5208234671447549122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;So what do I, your esteemed brother and orator of this review  think&lt;/span&gt;&lt;span style="font-size:100%;"&gt; of this ga&lt;/span&gt;&lt;span style="font-size:100%;"&gt;m&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e&lt;/span&gt;&lt;span style="font-size:100%;"&gt;,&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style="font-size:100%;"&gt;O&lt;/span&gt;&lt;span style="font-size:100%;"&gt;verall I likes this, me likes it a lot, but then again, Im  sick in my head box, follow me all you s&lt;/span&gt;&lt;span style="font-size:100%;"&gt;oc&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ia&lt;/span&gt;&lt;span style="font-size:100%;"&gt;l perverts, delinquents of bad  taste, bring forth the old ultra violence, the Daily Mail will ha&lt;/span&gt;&lt;span style="font-size:100%;"&gt;t&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e&lt;/span&gt;&lt;span style="font-size:100%;"&gt; t&lt;/span&gt;&lt;span style="font-size:100%;"&gt;his game,  politicians must blame us for all societies ill, pens are ready to write news  copy o&lt;/span&gt;&lt;span style="font-size:100%;"&gt;n&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style="font-size:100%;"&gt;o&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ur&lt;/span&gt;&lt;span style="font-size:100%;"&gt; pervertedness and the ga&lt;/span&gt;&lt;span style="font-size:100%;"&gt;mes we play, MadWorld Wii will be their&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  champion, t&lt;/span&gt;&lt;span style="font-size:100%;"&gt;h&lt;/span&gt;&lt;span style="font-size:100%;"&gt;eir&lt;/span&gt;&lt;span style="font-size:100%;"&gt; spear of destiny to herald of our vacant crimes, MadWorld will  b&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e &lt;/span&gt;&lt;span style="font-size:100%;"&gt;the new scapegoat of socie&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ties ills, but do not let the baboochka's and the ded's plow their trade in the blame game at our entertainments, rejoice in your fun and frolics, this is a Madworld WII for mad peop&lt;/span&gt;&lt;span style="font-size:100%;"&gt;le and fellow droogs of the  world, delight in depravity, say viva the social perverts of good  taste.&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Nadsat Translation guide.&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;*droog (friend) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*thingy wingy (thing)  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*silly willy ( silly person) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*gubbins  (rubbish, of low quality,) &lt;/span&gt;*mouth box (mouth) *head box (brain) &lt;span style="font-size:100%;"&gt;*daddio (Beatnik slang - daddy)  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*calness (shitness) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*dobbyness  (goodness) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*baddiwad (bad) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;pan-handle (erection) *chepooka  (nonsense) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*choodessny (wonderfull) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*mindy (mind) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*ludovico technique (aversion therapy)  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*baboochka's (old women) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;*ded's (old  men)&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7768335379860628304-8951237793698430974?l=madworldwii.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='related' href='http://madworldwii.blogspot.com/' title='A Clockwork Orange meets MadWorld Wii'/><link rel='replies' type='application/atom+xml' href='http://madworldwii.blogspot.com/feeds/8951237793698430974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=7768335379860628304&amp;postID=8951237793698430974&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7768335379860628304/posts/default/8951237793698430974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7768335379860628304/posts/default/8951237793698430974'/><link rel='alternate' type='text/html' href='http://madworldwii.blogspot.com/2008/06/clockwork-orange-meets-madworld-wii_23.html' title='A Clockwork Orange meets MadWorld Wii'/><author><name>Watcher of the Watchers</name><uri>http://www.blogger.com/profile/07742926363655775798</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='03923053844597202702'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_oY-qt-Ztt68/SEdcAK1B8yI/AAAAAAAAACs/-t25xTO4x28/s72-c/subway-a-clockwork-orange-image.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7768335379860628304.post-1859942393755847734</id><published>2008-06-04T02:18:00.000-07:00</published><updated>2008-06-23T07:28:51.752-07:00</updated><title type='text'>MadWorld Wii Exclusive</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii  Intro.&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;(WARNING: violent not-suitable&lt;/span&gt;&lt;span style="font-size:100%;"&gt;-for-all-ages ul&lt;/span&gt;&lt;span style="font-size:100%;"&gt;tra&lt;/span&gt;&lt;span style="font-size:100%;"&gt;-violence  within)&lt;/span&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Holy crap. On a stick.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Are you sick to the back teeth of violence being so goddamn dispiriting and cheerless? If so, Platinum Games, th&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e develop&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ers form&lt;/span&gt;&lt;span style="font-size:100%;"&gt;erly known&lt;/span&gt;&lt;span style="font-size:100%;"&gt; as Clover, are  right with you! In the latest edition of Famitsu, Platinum direc&lt;/span&gt;&lt;span style="font-size:100%;"&gt;tor&lt;/span&gt;&lt;span style="font-size:100%;"&gt; Shigenori  Nishi&lt;/span&gt;&lt;span style="font-size:100%;"&gt;kawa has broadcasted that "&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ch&lt;/span&gt;&lt;span style="font-size:100%;"&gt;eerful violence" and "curb brawler" will &lt;/span&gt;&lt;span style="font-size:100%;"&gt;be the  them&lt;/span&gt;&lt;span style="font-size:100%;"&gt;es of the company's premier Wii title, Mad World. Shades of God Hand, perhaps? One asks, is MadWorld Wii, God Hand has sex with the K7 e&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ngine in Robert  Rodriguez film studio?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;The Wii is in need for more action after Suda 51's No More Heroes, looks like we have it. We've been waiting so, so long to hear what Platinum we&lt;/span&gt;&lt;span style="font-size:100%;"&gt;r&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e up to MadWorld Wii does not dissatisfy. The news is all the better  because the game ha&lt;/span&gt;&lt;span style="font-size:100%;"&gt;s been reported (on Kotaku, at least) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;as an over the  shoulder bra&lt;/span&gt;&lt;span style="font-size:100%;"&gt;wler, wh&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ich sure makes it sound like it'&lt;/span&gt;&lt;span style="font-size:100%;"&gt;s taking a cue from God  Hand.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;"I haven't been this pumped up for a gam&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e in who knows how  long! My excitement level will multiply by around 1,000 if &lt;/span&gt;&lt;span style="font-size:100%;"&gt;MadWorld Wii is  reall&lt;/span&gt;&lt;span style="font-size:100%;"&gt;y is a spiritual successor to God Hand!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;I trust an action&lt;/span&gt;&lt;span style="font-size:100%;"&gt;/brawler game to kick ass fr&lt;/span&gt;&lt;span style="font-size:100%;"&gt;om Platinum more  than any studio on Earth. This game will probably be pure insane  awesomeness!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;MadWorld Wii was exposed for a sneak preview through a shaky,  grainy and sensational bloody video. Sporting he&lt;/span&gt;&lt;span style="font-size:100%;"&gt;avily&lt;/span&gt;&lt;span style="font-size:100%;"&gt; stylized black-and-white  visuals, the only color to be found in the game was in the fountains of blood  that regularl&lt;/span&gt;&lt;span style="font-size:100%;"&gt;y filled the screen. According to Fami&lt;/span&gt;&lt;span style="font-size:100%;"&gt;tsu, ultra-violence is very  much the name of the game, which stars &lt;/span&gt;&lt;span style="font-size:100%;"&gt;a troubled protagonist dedicat&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ed to  committing his ultimate slaughter. If you missed the foo&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ta&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ge (it &lt;/span&gt;&lt;span style="font-size:100%;"&gt;was constantly being removed from video sharing sites), go past the break to catch up, and see how having a road sign lodged through one's face doesn't have to be a miserable affair.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;"WOW! This looks sick&lt;/span&gt;&lt;span style="font-size:100%;"&gt;! both meanings..." - confirm&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ed  pervert&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;A rumor that Sega had signed up to publish&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style="font-size:100%;"&gt;three titles&lt;/span&gt;&lt;span style="font-size:100%;"&gt; from  Platinum Games, the studio formed by former employe&lt;/span&gt;&lt;span style="font-size:100%;"&gt;es of the vaunted Clov&lt;/span&gt;&lt;span style="font-size:100%;"&gt;er  Studio. &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Anyone that has anything to do with Clover might as well marry  me!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;Okami and Viewtiful Jo&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e are the some of the most&lt;/span&gt;&lt;span style="font-size:100%;"&gt; amazing games out there! This is insane, I'm so glad that Clover Studios is back under the name of Platinum Games, the fact that every game these guys have ever worked on have been A&lt;/span&gt;&lt;span style="font-size:100%;"&gt;AA makes MadWorld Wii the most exciting thing to come to video games in  years. Described as a&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style="font-size:100%;"&gt;game that "st&lt;/span&gt;&lt;span style="font-size:100%;"&gt;raddles graphic novels&lt;/span&gt;&lt;span style="font-size:100%;"&gt; and 3D worl&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ds,"  MadWorld Wii looks every bit as stunnin&lt;/span&gt;&lt;span style="font-size:100%;"&gt;g as early video footage had suggested.  It's set for release during Q1, 2009, and promises weapons t&lt;/span&gt;&lt;span style="font-size:100%;"&gt;hat range from  chainsaws to street signs, irreverent humor, and sports commentary to accompany  the slaughtering.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="color: rgb(255, 0, 0);font-size:100%;" &gt;&lt;strong&gt;MadWorld Wii  Developers.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Are we more excited about this game on its own&lt;/span&gt;&lt;span style="font-size:100%;"&gt; merits, or was  the news of Platinum's emergence the more awesome component of th&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style="font-size:100%;"&gt;MadWorld reveal? The truth is, we were so happy to see evidence that Mikami, Inaba, and Kamiya's crew was back to work after leaving Capcom they are joined by pr&lt;/span&gt;&lt;span style="font-size:100%;"&gt;oject  lead. &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Nishikawa who has worked on Dino Crisis 2, Resident Evil remake and Resident Evil 4," he says and pauses. "Sorry. I forgot Dino Cri&lt;/span&gt;&lt;span style="font-size:100%;"&gt;sis 3. But I  think he would like to forget that one, too.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;You may not know the name Platinum Games -- no&lt;/span&gt;&lt;span style="font-size:100%;"&gt;t yet, &lt;/span&gt;&lt;span style="font-size:100%;"&gt;anyway --  but you definitely know the people behind it. Tatsuya Min&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ami. Hideki Kamiya.  Atsushi Inaba. Shigenori &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Nishikawa. These four alone have backgrounds with  Capcom &lt;/span&gt;&lt;span style="font-size:100%;"&gt;and Clover Studios and were integral in the development of some games you might have heard of. Viewtiful Joe. Okami. Resident Evil remake. Resid&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ent Evil  4. Kamiya c&lt;/span&gt;&lt;span style="font-size:100%;"&gt;reated Devil Ma&lt;/span&gt;&lt;span style="font-size:100%;"&gt;y Cry. Nishikawa helped design Resident Evil 4. We can  keep going, but you get&lt;/span&gt;&lt;span style="font-size:100%;"&gt; the point. Tod&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ay, Minami leads the ex-Capcom and Clover personnel as Platinum Games, a company which employs 130 people working on four projects: a PS3 / 360 game called Bayonetta. A DS sc&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ience-fiction RPG called  Infinite Line. A still-unnamed title by another person you mi&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ght have he&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ard of  -- his name is Shinji Mikami;&lt;/span&gt;&lt;span style="font-size:100%;"&gt; he created&lt;/span&gt;&lt;span style="font-size:100%;"&gt; the Resident Evil series.&lt;/span&gt;&lt;span style="font-size:100%;"&gt; And &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Mad  World, helmed by Nishikawa, w&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ho is on hand at a SEGA event in San Francisco on  Wednesday night to pull back the curtain o&lt;/span&gt;&lt;span style="font-size:100%;"&gt;n the Wii-exclusive -- yes, built from  the ground-up for Nintendo's console -- action bloodbath.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;"We felt that the Wii Marketplace had too man&lt;/span&gt;&lt;span style="font-size:100%;"&gt;y o&lt;/span&gt;&lt;span style="font-size:100%;"&gt;f&lt;/span&gt;&lt;span style="font-size:100%;"&gt; the same  type of games - there was something missing&lt;/span&gt;&lt;span style="font-size:100%;"&gt; in the line-up," ... "That's why &lt;/span&gt;&lt;span style="font-size:100%;"&gt;we  created such a game as Mad World." - Shigenori Nishikawa Director, Mad World  Wii.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;The last of the three title&lt;/span&gt;&lt;span style="font-size:100%;"&gt;s announced by Sega and develope&lt;/span&gt;&lt;span style="font-size:100%;"&gt;d by the old  ones of Clover Studio, now Platinum Ranges, MadWorld Wii will be following&lt;/span&gt;&lt;span style="font-size:100%;"&gt; the  example Killer 7 a title&lt;/span&gt;&lt;span style="font-size:100%;"&gt; with the rather original design with a prevalence of  black and w&lt;/span&gt;&lt;span style="font-size:100%;"&gt;hit&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e, except with regard to&lt;/span&gt;&lt;span style="font-size:100%;"&gt; the blood whose red will burst with the  screen. The range designer of t&lt;/span&gt;&lt;span style="font-size:100%;"&gt;he title is the same one as that of Resident Evil  4, therefore Shigenori Nishikawa. Exit planned fo&lt;/span&gt;&lt;span style="font-size:100%;"&gt;r 2009. Let us recall finally  that Platinum Games develops a fourth titrates still unknown.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;/define:titrate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;To gradually increase (or decrea&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;se) the  dose of a drug./&lt;/span&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii  Screenshots.&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Holy **** -- this is on the Wii?! you say. Looks &lt;/span&gt;&lt;span style="font-size:100%;"&gt;like they finally&lt;/span&gt;&lt;span style="font-size:100%;"&gt; found a  decent follow-up to Manhunt 2 and No More Heroes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;MadWorld Wii is surely set to be next year's abs&lt;/span&gt;&lt;span style="font-size:100%;"&gt;olute best ultraviolent,  stylized, graphic-novel-insp&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ired, God Ha&lt;/span&gt;&lt;span style="font-size:100%;"&gt;nd-like game, a&lt;/span&gt;&lt;span style="font-size:100%;"&gt;n&lt;/span&gt;&lt;span style="font-size:100%;"&gt;d to demo&lt;/span&gt;&lt;span style="font-size:100%;"&gt;nstrate this,  we will stack adjectives until they clatter to the floor in a heap. Initi&lt;/span&gt;&lt;span style="font-size:100%;"&gt;ally,  we were given only a peek at the awesomeness: a grainy scan and a few  tantalizing screenshots. &lt;/span&gt;&lt;span style="font-size:100%;"&gt;But now a fe&lt;/span&gt;&lt;span style="font-size:100%;"&gt;w more have turned up, and th&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e slow &lt;/span&gt;&lt;span style="font-size:100%;"&gt;reveal  of Platinum Games debut is the news eq&lt;/span&gt;&lt;span style="font-size:100%;"&gt;uivalent of unwrapping a particularly  delicious piece of candy. Satisf&lt;/span&gt;&lt;span style="font-size:100%;"&gt;y your craving in the gallery below.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_oY-qt-Ztt68/SEYoGCMO7zI/AAAAAAAAAB0/pX71rNruHBc/s1600-h/madworld_large_5.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_oY-qt-Ztt68/SEYoGCMO7zI/AAAAAAAAAB0/pX71rNruHBc/s200/madworld_large_5.jpg" alt="" id="BLOGGER_PHOTO_ID_5207894103233064754" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_oY-qt-Ztt68/SEYnzVZUdZI/AAAAAAAAABs/4lHvGG8uVII/s1600-h/madworld_large_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_oY-qt-Ztt68/SEYnzVZUdZI/AAAAAAAAABs/4lHvGG8uVII/s200/madworld_large_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5207893781970711954" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_oY-qt-Ztt68/SEYk6VzNkzI/AAAAAAAAAA8/wJYAsTk-3DQ/s1600-h/madworld_large_1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_oY-qt-Ztt68/SEYk6VzNkzI/AAAAAAAAAA8/wJYAsTk-3DQ/s200/madworld_large_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5207890603803513650" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_oY-qt-Ztt68/SEYoo3iytsI/AAAAAAAAAB8/xSMtahca66Y/s1600-h/madworld_large_6.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_oY-qt-Ztt68/SEYoo3iytsI/AAAAAAAAAB8/xSMtahca66Y/s200/madworld_large_6.jpg" alt="" id="BLOGGER_PHOTO_ID_5207894701670315714" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_oY-qt-Ztt68/SEYmKSu9FwI/AAAAAAAAABM/b-IwOTpQYlg/s1600-h/madworld_large_3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_oY-qt-Ztt68/SEYmKSu9FwI/AAAAAAAAABM/b-IwOTpQYlg/s200/madworld_large_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5207891977369884418" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_oY-qt-Ztt68/SEYlNqIDnpI/AAAAAAAAABE/GTaUM-ajjYg/s1600-h/madworld_large_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_oY-qt-Ztt68/SEYlNqIDnpI/AAAAAAAAABE/GTaUM-ajjYg/s200/madworld_large_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5207890935677165202" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii Art  Style.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;"MadWorld Wii looks Frank Miller-esque with heavy Sin City influence, holy  shit" - A comics fan with a smarties sugar rush.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;MadWorld's black and white visual style has clearly been inspired by Frank Miller's Sin City, a truth that Platinum Games Nishikawa admits. The look is beautiful and boldly different than any other video game presentation, hardly surprising from the talent pool responsible for such artsy graphic styles as those powering Okami and Viewtiful Joe. What strikes us immediately is just how can be seen and identified within the industrial city streets despite the monochrome color scheme. There's a great deal of definition to the bulky main character, Jack, and his foes. When Jack walks into a well-lit area, his face becomes white with the illumination. In the darkness, its black with white outlines. Even with massive particle bloodshed and camera sweeps, the framerate is rock solid.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;"Chainsaw arm. Hail to the king, baby. Its Running Man's Buzz Saw meets  Evil Dead's Ash"&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Later, when we have a chance to sit down with all four on-hand Platinum Games employees and we ask Platinum Games Inaba if Wii's inherent technical limitations had anything to do with MadWorld's ultra-stylized look. "It actually had nothing to do with the limitations of the Wii hardware," he explains. "In fact, we're not using the Wii hardware to full capacity just yet. It was unrelated to technical limitations, but more of a lineup issue. On PS3 and 360, there are a lot of action games, but on the Wii we felt we could really make a difference in the lineup and provide something unique to the user."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;The Wii thrives on more stylistically-driven titles such as these. It's good for the Sin City cell shaded look, because the Wii can't compete with 360 or PS3 when it comes to hi res textures and power, so sometimes, for good detail and a good looking game, a stylized approach is much better for Wii. Stylized games are something I personally welcome as I grow rather weary of more realistic approaches that end up looking tired and uninspiring.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;We've often stated that Wii developers need to push the console from a stylistic perspective since they will not be able to compete with the sheer horsepower of systems like Xbox 360 or PlayStation 3. Having seen MadWorld Wii up close, we're thrilled that one of the best software houses in the world completely agrees. Platinum Games has with its first official Wii effort created not only one of the console's most beautiful games, but one with real gameplay substance and seemingly smart controls. Here is also a project unabashedly centered on the hardcore audience. MadWorld Wii has skyrocketed to the tip-top of our most wanted list and we are officially putting all Wii owners on (blood) red alert: prepare to go 'Mad' sometime next year when this is released.&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii Concept.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;What is black and white and red all over ??? MadWorld on Wii that's  what.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;MadWorld is an inventive hyper-violent third-person action game with a unique monochromatic black and white style depicting an incredibly sharp backdrop that straddles graphic novels and 3D worlds. It's over the top, heavily stylised violence and we love it!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;"MadWorld Wii is made up of two concepts," says Nishikawa of PlatinumGames. "The first key concept within Mad World is the stark black and white graphics. This is to further emphasize the violence, as represented by the stark red blood. The other key concept is that we didn't want to create a game that was depraved or perverse, but rather, featured comical, over-the-top violence so that anyone could enjoy it."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Its smirking attitude towards violence and high-contrast black-and-white color scheme hint that something very special is on the way. Mad World Wii Looks like one of the most brutally violent games made is coming to wii, an M game on the Wii that we get has to be extremely bloody. Like, unusually violent. Like Quintin Tarantino has been producing these games or something.&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii  Gameplay.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;I can already see my most used weapon being the Caution Sign..&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;All you know is this: MadWorld Wii = Black and white Sin City graphics, with red blood. Ultra ultra violent. Fatality moves like shoving a post through someones head. Chainsaw on your right arm. Want more? Well there is more.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;In MadWorld Wii, the main character tears through a hyper-stylized black and white city and impales his enemies on a wall of spikes... five or six times in a row, puling them off to fleshy, sucking noises and then tossing them back on again in a gruesome display of blood and gore. He hurls an opponent into a nearby dumpster. The man falls forward, his upper body hanging out of the receptacle, and then the lid comes slamming down, cutting his torso in half as blood rains down upon the streets. He grabs hold of a nearby sign post, which reads, ironically, 'caution,' and he stabs the bottom end of it through another character's eye, walking the agonized foe around the street before launching him into the air and against a nearby wall. And then he fires up a chainsaw, which just so happens to be connected to his right arm, grinding the blade into the head and then body of an unlucky antagonist. Suddenly, a gigantic dartboard rises from the street and the main character begins swinging away with a baseball bat, violently knocking foes airborne and at the board for points. "Splaaaaaaaaat!" reads a comic-book-like font as characters are sent spinning toward the giant target. This is a mini-game and it's called Man Darts. No -- seriously this is In MadWorld Wii style carnage at its fullest.&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii Video.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;"In the trailer the main character pulls a dude's heart out and then crushes it in his hand and sticks a road sign through another dude's face. This is relevant to my interests." - An internet sadist.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;The video begins with the caption "CHAINSAW," followed by a beefy guy in metallic, future-armor putting a chainsaw through another guy. There's a high-contrast, almost black-and-white look to the visuals. The video then cuts to "ROSE BUSH" and our hero pushes an enemy into an array of horizontal spikes. Then "HEART SURGERY" and a Kano/Mola Ram heart-ripping maneuver. The character walks toward the camera as a list of wrestling-esque move names fills the screen: "Flat Tire," "Spike Press," "Death Express," and others. Then the logo appears ("World" is inside a chainsaw blade shape). The video ends with the caption "CAUTION SIGN" followed by a clip of a guy being beaten with a sign.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;some would say - wow that looks awesome, I've never seen a street sign pole rammed through someones head before. I say - You've obviously never spent the night on the town in Leeds.&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;That trailer got me wetter than Tina Avanti at a grunge club. Don't Google  that, its my pretend girlfriend, from my mind box.&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hbg6-yLgy_Y&amp;amp;hl=en"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/hbg6-yLgy_Y&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii  Storyline.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Looks like good ol' violent fun with it's own twisted brand of humor.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;On the story, there's signs in the background of the trailer that say Shock-TV, plus the IGN preview hinted at a Running Man-esque storyline, so I think we can all draw the right conclusions there.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;We ask Inaba about the MadWorld Wii storyline. We've seen an incredibly amount of blood and guts, but we don't know yet know why chainsaw-equipped Jack is on the gory rampage. "It's a story that we feel will motivate the player to move forward and keep the same comical, over-the-top nature and while we are preparing a very fun and interesting story, we will talk more about that in the future," he offers, holding back on further details for the moment.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Nishikawa adds a little more. "The game is not just about killing people. We're looking to create the most interesting and unique gameplay experience that we can. One of the key elements in the game is an entity called the Death Watch and within that context, we're trying to create the most interesting rule structure so while you're going around beating the hell out of people, you're also fitting in with the game world itself." He can't just bring up this 'Death Watch' and leave it at that. We press him for more on the subject and he pauses for a half minute as he tries to explain it. "It's difficult for me to explain without going into a lot of depth about the game itself. But a very simple analogy is to compare Death Watch to a baseball game and the key player is Jack, and the actions that he makes fall within the realm of this sport activity. So there are people watching and there's a scoring system involved." We ask, like the movie Running Man? "Something similar to that, yes."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;So what is Jack's motivation? How did he get himself into this predicament? These are details that Nishikawa guards a little closer. "Jack himself doesn't just jump in and start killing people. There's actually a story involved and he does have a personal motivation for why he's in there. And there's a certain element that he's in there because he has to be and not necessarily because he wants to be."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;In the demo movie, Jack seems highly destructive with melee weapons, but we haven't yet spotted any guns. We ask Nishikawa if the character will be able to use projectile weapons and if so, will he be able to dual-wield them? He doesn't yet know. While the staff has bombarded him with ideas, he's still considering the possibilities. "One of the things that's really guiding my decision process is, whatever weapons Jack uses, how will they be seen within the game's context? So for a gun, you're just going to shoot it but you won't really see anything necessarily. So I think there's a gravity toward melee types of weapons. Not just melee weapons for the sake of it necessarily, but something that is a little more visually appealing."&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii  Gameplay.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;MadWorld is a bloody, futuristic action game that looks more like a brawler than the kind of operatic sword maneuvering we know from Devil May Cry. We hate to mention it again (because we always do when talking about Clover), but it evokes a futuristic, really bloody God Hand.&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii  Controls.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;MadWorld will focus on using the Wii remote's accelerometer. The game actually does not use the infrared pointer. We didn't want it to be a game where you had to very carefully point and click. Because it's an action game, we felt that the motions were much better suited. Controls are being tweaked, but from the looks of it, Jack is controlled through the world with the nunchuk's analog stick. The camera follows him via a traditional third-person behind-the-back viewpoint. As the characters draws closer to enemies, players can press the B-trigger to kick-start violent death sequences. Some of these waggle. For instance, gamers will flick the Wii remote forward to send bodies flying in Man Darts. (That really is what it's called.) Meanwhile, we presume taps and combos influence other stand-offs. Jack approaches and dukes it out with another foe during the demo. He punches the character twice in the stomach and on his third blow, his fist rips through his enemy's chest, where he grabs the beating heart inside, pulls it out in a disgustingly gruesome showcase of blood splatters, and then squashes it in his hand. And from what we've been told, this exaggerated level of violence is only the tip of the iceberg.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii Conclusion.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;I'm so excited and I just can't hide it!&lt;br /&gt;I'm about to lose control and I  think I like it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;Madworld? Chainsaw? Visceral Carnage? Crazy amounts of Blood? You  bet.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;This is a game that I'd kill for.&lt;br /&gt;Kill or be killed, pure and  simply.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style="font-size:100%;"&gt;It is MadWorld Wii.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7768335379860628304-1859942393755847734?l=madworldwii.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='related' href='http://madworldwii.blogspot.com/' title='MadWorld Wii Exclusive'/><link rel='replies' type='application/atom+xml' href='http://madworldwii.blogspot.com/feeds/1859942393755847734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=7768335379860628304&amp;postID=1859942393755847734&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7768335379860628304/posts/default/1859942393755847734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7768335379860628304/posts/default/1859942393755847734'/><link rel='alternate' type='text/html' href='http://madworldwii.blogspot.com/2008/06/clockwork-orange-meets-madworld-wii.html' title='MadWorld Wii Exclusive'/><author><name>Watcher of the Watchers</name><uri>http://www.blogger.com/profile/07742926363655775798</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='03923053844597202702'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_oY-qt-Ztt68/SEYoGCMO7zI/AAAAAAAAAB0/pX71rNruHBc/s72-c/madworld_large_5.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7768335379860628304.post-7794416157005656710</id><published>2008-05-26T08:33:00.000-07:00</published><updated>2008-06-23T07:30:36.710-07:00</updated><title type='text'>Welcome to MadWorld Wii</title><content type='html'>&lt;p&gt; &lt;/p&gt;&lt;span style="font-size:100%;"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;MadWorld Wii  Intro.&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt; &lt;div&gt;Hello and welcome to my blog on the video game, MadWorld Wii.&lt;br /&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7768335379860628304-7794416157005656710?l=madworldwii.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='related' href='http://madworldwii.blogspot.com/' title='Welcome to MadWorld Wii'/><link rel='replies' type='application/atom+xml' href='http://madworldwii.blogspot.com/feeds/7794416157005656710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=7768335379860628304&amp;postID=7794416157005656710&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7768335379860628304/posts/default/7794416157005656710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7768335379860628304/posts/default/7794416157005656710'/><link rel='alternate' type='text/html' href='http://madworldwii.blogspot.com/2008/05/madworld-wii-intro.html' title='Welcome to MadWorld Wii'/><author><name>Watcher of the Watchers</name><uri>http://www.blogger.com/profile/07742926363655775798</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='03923053844597202702'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>