MadWorld Wii - A game for the children of A Clockwork Orange.
Are you ready for a bit of the old ultra violence.
This is Alex's of A Clockwork Orange, dream made reality, pure ultra violence.
This is Alex's of A Clockwork Orange, dream made reality, pure ultra violence.
Madworld Wii is your droog.Like A Clockwork Orange one wanders the streets at night, looking for where the beef is going down, and does the beef go down, as in the leaked video clip we see our merry protagonist, performing a chop shop special with his chainsaw hand attachment thingy wingy, sending fountains of the old red aqua, the old vino de life spurting forth into the crisp cool night in a fountain of celebration of all things bad and that. Who is the protagonist, the devilish one, the creator of so much merriment of all things macabre, the name of this dear fellow is Jack, is that a pseudonym for knave or servant, who does Jack indeed serve if that is his title, what is the master that this rouge acts for, the name Jack can also mean rouge, like the Victorian Jack the ripper, and Jack sure does rip, in one scene we see him pull a heart from the chest of a man, perhaps Jack is not so bad, he has heart, if at least it isn't his own. In another scene of gratuitous mind rape of violence we see him plunge a sign though a mans head, extreme ultra violence, a sign of the times perhaps. Not a scene for the faint of heart, no its a job for sadists, delighters in the devilish and macabre, luminaries of life cut short, strings cut and the puppets of the theatre of horror are retired back to their box, but don't worry, these actors can survive longer than the opening night, but only in a re run, forced to play their roles in the game of death at your fair hands. I love being in control, don't you.
That's the look, that's the look. The look of love - ABC.
Hey, what's black and white and red all over, a news paper you say, a sun burnt zebra perhaps? No its Madworld Wii silly willy, Its Sin City on steroids, all Frank Millerfied and that. Black and white visuals, just like the comic books, its mad I tells ye.


Hey, what's black and white and red all over, a news paper you say, a sun burnt zebra perhaps? No its Madworld Wii silly willy, Its Sin City on steroids, all Frank Millerfied and that. Black and white visuals, just like the comic books, its mad I tells ye.


Here's some gubbins from some Japanese designer who worked on it , this has come out of his mouth box, onto the page here and into your head box to ponder about.
"MadWorld Wii is made up of two concepts," says Nishikawa of Platinum Games. "The first key concept within Mad World is the stark black and white graphics. This is to further emphasize the violence, as represented by the stark red blood. The other key concept is that we didn't want to create a game that was depraved or perverse, but rather, featured comical, over-the-top violence so that anyone could enjoy it."
Right, now he's shut his cake hole we can get back to me, lets talk about the film, the leaked clip, its not really leaked, game biz folks send out early footage, call it leaked, so you get all excited, the promise of the forbidden, creates a stir in your little minds, makes you do a little bit of toilet in your pants with excitement. Its also good for covering any rough edges, in case you say nay and no, we are not amused, hey man, its leaked early footage, not our normal high standard professionaro quality sex wee inducing stuff, cool it daddio, we accept no blame for its calness and general lowness in the dobbyness my brothers. Its how they cover themselves, but of course my fellow droogs would know that, we are fellows of a feather, and we stick together, we know a right good horror show from the baddiwad plain guff.
Those Japanese folks go on a little more, warning some pontificating mind box pan-handle chepooka coming up.
Ready for it.
Brace your selves.
Right here it comes.
Brace your selves.
Right here it comes.
Nishikawa. "The game is not just about killing people. We're looking to create the most interesting and unique gameplay experience that we can. One of the key elements in the game is an entity called the Death Watch and within that context, we're trying to create the most interesting rule structure so while you're going around beating the hell out of people, you're also fitting in with the game world itself." He can't just bring up this 'Death Watch' and leave it at that. We press him for more on the subject and he pauses for a half minute as he tries to explain it. "It's difficult for me to explain without going into a lot of depth about the game itself. But a very simple analogy is to compare Death Watch to a baseball game and the key player is Jack, and the actions that he makes fall within the realm of this sport activity. So there are people watching and there's a scoring system involved." We ask, like the movie Running Man? "Something similar to that, yes."
Sounds intellectual doesn't it folks, Is intellectual the same as pretentious distractions from the obvious, me thinks so, you have to disguise it more, so the words sound all choodessny to the low brains and they switch off and hand over there sensibilities to the high brains and all their fancy talk and that, like this clever stuff, I've nicked from Wiki.
The aestheticization of violence in high culture art or mass media is the depiction of violence in what Indiana University film studies professor Margaret Bruder calls a "stylistically excessive", "significant and sustained way." When violence is depicted in this fashion in films, television shows, and other media, Bruder argues that audience members are able to connect references from the "play of images and signs" to artworks, genre conventions, cultural symbols, or concepts.
So in a sentence this game is violence, revel in guns, gore and explosions, and exploiting your poor little minds, welcome to the 21st century baby, its the age of shocks and horrors, the age of manufactured crisis. Should we be worried about this, is Madworld Wii bad for our mindy winds.
Plato said that "What goes on in the theater, in your home, in your fantasy life, are connected" to what you do in real life. He's right, I think if I play this game Im going to turn into a mass homicidal killer, Ooh Alex my droog, we become one in mind and spirit. Bring on the Ludovico Technique, I need treatment.
A Clockwork MadWorld Wii Summary time

A Clockwork MadWorld Wii Summary time

So what do I, your esteemed brother and orator of this review think of this game, Overall I likes this, me likes it a lot, but then again, Im sick in my head box, follow me all you social perverts, delinquents of bad taste, bring forth the old ultra violence, the Daily Mail will hate this game, politicians must blame us for all societies ill, pens are ready to write news copy on our pervertedness and the games we play, MadWorld Wii will be their champion, their spear of destiny to herald of our vacant crimes, MadWorld will be the new scapegoat of societies ills, but do not let the baboochka's and the ded's plow their trade in the blame game at our entertainments, rejoice in your fun and frolics, this is a Madworld WII for mad people and fellow droogs of the world, delight in depravity, say viva the social perverts of good taste.
*droog (friend) *thingy wingy (thing) *silly willy ( silly person) *gubbins (rubbish, of low quality,) *mouth box (mouth) *head box (brain) *daddio (Beatnik slang - daddy) *calness (shitness) *dobbyness (goodness) *baddiwad (bad) pan-handle (erection) *chepooka (nonsense) *choodessny (wonderfull) *mindy (mind) *ludovico technique (aversion therapy) *baboochka's (old women) *ded's (old men)
